These types of moves are usually counters or other moves that can act as such, but not always. All characters how have new special attacks refereed to as "Shield Specials" where they press the special attack and shield button at once.However, failing to land it can leave them open to both opponents, and landing it can give the first opponent a chance to get away. All characters now have what are called "backhand attacks" where they can quickly break from a combo to attack whoever may be behind them, without breaking stride.All characters are now slightly less "floaty" (calculated to be by approximately 0.5%).Several characters that were deemed in the past as "clones" or "echoes" are now being changed to be (at the very least) slightly more original.Older characters are receiving "new" movesets, with the goal being to include more of their history and modernize them without taking too much away from how they originally were.The character select screen now appears before the stage select screen, although this can be swapped around under settings.When a character is knocked off the stage, they may try and recover by jumping or using various attacks that may help them to gain height. To KO an opponent, the player must send their opponent flying off the edge of the stage, which is not an enclosed arena but rather an area with open boundaries, usually a set of suspended platforms. As characters' percentages rise, they can be knocked progressively further by an opponent's attacks. Characters have a damage total, represented by a percentage value, which rises as they take damage (shown as a percent, not able to exceed 999.99%). Legacy, things continue to be the way they have always been in the way that players seek to knock opponents off the stage.